⚡Latest Projects



These three of my most recent projects, each showcasing different capabilities.

🛠️I build almost everything you see in the videos myself: the code, UI/UX design, meshes, textures, animations, buildings, and all the visual elements.

🧢UGC Maker Game



Full EditableImage and EditableMesh pipeline, real-time texture painting with Brush, Sticker and Eraser, Layer system with UV Atlas packing, Undo/Redo history, seamless Add-On swaps, Try-On preview, Declarative UI and more.

🎯Weapon Training



Full real-time Server-Client Ammo and Loadout replication, First and third Person, Raycasted Bullets, Grenade system, Melee, CFrame animations, Shoot Animations, Reload system, Visuals and Damage

🎣Fishing



Full DataStorage, Replication, Inventory, Rarity System, Fishing RNG, Animations, FilteringEnabled, Loading screen, Friend Boost, Earning offline, Declarative UI, Plots, Shop and more.

About me


I started scripting in Roblox Studio 8 years ago, mostly by taking other people's games apart to see how they worked and then rebuilding the systems myself. Everything on this page, the UI, the meshes, the textures, the animations, was built the same way: for my own projects first, long before I ever thought about taking on client work.

I'm opening that work up now. I'm taking commissions and looking at part-time or full-time scripting roles, and I'd rather show you three finished systems than list a page of skills.

Why me?


I keep code modular and documented, so a project doesn't turn into a black box for the next person who opens it. The idea is that even if I stop working on a project, the studio is still able to work on it no matter what, plus it allows for smoother development overall.

I've worked across a few different genres now (collection games, combat, tool-based systems) so I pick up new mechanics quickly instead of needing everything spelled out. Tell me what's broken or what's missing, and I'll get you a working build fast.

My Development Services

Gameplay Systems


• Game loops
• Combat
• Weapons
• RNG Systems
• Effects & Particles
• NPC / AI Logic
• State Machines

Backend & Data


• Datastores
• Large Inventories
• Offline Income
• Replication Logic
• Leaderboards
• Global Progression
• Server Security

UI & Experience


• UI Scripting
• Animations
• Responsive Layouts
• UI Logic
• Polished Flows
• Component UI Systems
• UI Design

Studio-Level Work


• Optimization
• Refactoring
• Version Control
• Rojo + Git
• Documentation
• NDA-Friendly
• Fast Delivery

Hire Me

Services


• Gameplay Systems
• Backend & Datastores
• UI & UX Implementation
• Studio-Level Optimization
• Full System Architecture
• Clean, Modular Codebases
• Complete Feature Development
• Debugging & Polishing Passes