@imwhad
These three of my most recent projects, each showcasing different
capabilities.
🛠️I build almost everything you see in the videos myself: the
code, UI/UX design, meshes, textures, animations, buildings, and all the visual
elements.
Full EditableImage and EditableMesh pipeline, real-time texture painting with Brush, Sticker and Eraser, Layer system with UV Atlas packing, Undo/Redo history, seamless Add-On swaps, Try-On preview, Declarative UI and more.
Full real-time Server-Client Ammo and Loadout replication, First and third Person, Raycasted Bullets, Grenade system, Melee, CFrame animations, Shoot Animations, Reload system, Visuals and Damage
Full DataStorage, Replication, Inventory, Rarity System, Fishing RNG, Animations, FilteringEnabled, Loading screen, Friend Boost, Earning offline, Declarative UI, Plots, Shop and more.
I started scripting in Roblox Studio 8 years ago, mostly by taking
other people's games apart to see how they worked and then rebuilding the systems
myself. Everything on this page, the UI, the meshes, the textures, the animations, was
built the same way: for my own projects first, long before I ever thought about taking
on client work.
I'm opening that work up now. I'm taking commissions and looking at part-time or
full-time scripting roles, and I'd rather show you three finished systems than list a
page of skills.
I keep code modular and documented, so a project doesn't turn into a
black box for the next person who opens it.
The idea is that even if I stop working on a project, the studio is still able to work on it
no matter what, plus it allows for smoother development overall.
I've worked across a few different genres now (collection games, combat, tool-based
systems) so I pick up new mechanics quickly instead of needing everything spelled out.
Tell me what's broken or what's missing, and I'll get you a working build fast.
• Game loops
• Combat
• Weapons
• RNG Systems
• Effects & Particles
• NPC / AI Logic
• State Machines
• Datastores
• Large Inventories
• Offline Income
• Replication Logic
• Leaderboards
• Global Progression
• Server Security
• UI Scripting
• Animations
• Responsive Layouts
• UI Logic
• Polished Flows
• Component UI Systems
• UI Design
• Optimization
• Refactoring
• Version Control
• Rojo + Git
• Documentation
• NDA-Friendly
• Fast Delivery
• Gameplay Systems
• Backend & Datastores
• UI & UX Implementation
• Studio-Level Optimization
• Full System Architecture
• Clean, Modular Codebases
• Complete Feature Development
• Debugging & Polishing Passes